This is because it has one devastating attack which it can use once per turn if you play your cards right

Current Game Changers list Biorhythm Drannith Magistrate Thassa's Oracle Urza, Lord High Artificer Jin-Gitaxias, Core Augur Opposition Agent Tergrid, God of Fright Vorinclex, Voice of Hunger Kinnan, Bonder Prodigy Yuriko, the Tiger's Shadow Winota, Joiner of Forces Grand Arbiter Augustin IV Enlightened Tutor Cyclonic Rift Force of Will Fierce Guardianship Mystical Tutor Coalition Victory Vampiric Tutor Ad Nauseam Serra's Sanctum Gaea's Cradle Ancient Tomb Glacial Chasm The Tabernacle at Pendrell Vale Smothering Tithe Rhystic Study Underworld Breach Survival of the Fittest Expropriate Demonic Tutor Imperial Seal Jeska's Will Braids, Cabal Minion Bolas's Citadel The One Ring Chrome Mox Grim Monolith Lion's Eye Diamond Mox Diamond Mana Vault Teferi's Protection Humility Narset, Parter of Veils Intuition Consecrated Sphinx Necropotence Panoptic Mirror Orcish Bowmasters Notion Thief Deflecting Swat Gamble Worldly Tutor Crop Rotation Seedborn Muse Natural Order Food Chain Aura Shards Field of the Dead Mishra's Workshop Gifts Ungiven Farewell Brackets explained The beta brackets system is a tool to help Commander players talk about the gameplay experience they want to create with their deck

When it comes down to "the only way to stop a bad guy with Orcish Bowmasters is be a good guy with Orcish Bowmasters," you known you've got a powerful card on your hands
The second attack, Rage, does 50 for 1D, 2C with 10 extra damage for each damage counter already on Sharpedo