This is particularly intriguing, because counters in Magic: The Gathering can potentially be removed, moved around, doubled, and more
If we're considering the health of the Magic: The Gathering format, it's probably not ideal that the best way to counteract one of Standard's best decks is monopolized by that very same deck
Welder is great with non-untapping artifact mana producers like Grim Monolith but can still be used to ramp with just artifact lands and Talisman style cards in the bin

Release date: 2018-04-02 Karn, Scion of Urza Adamant Will Aven Sentry Baird, Steward of Argive Benalish Honor Guard Benalish Marshal Blessed Light Board the Weatherlight Call the Cavalry Charge D'Avenant Trapper Danitha Capashen, Paragon Daring Archaeologist Dauntless Bodyguard Dub Evra, Halcyon Witness Excavation Elephant Fall of the Thran Gideon's Reproach Healing Grace History of Benalia Invoke the Divine Knight of Grace Knight of New Benalia Kwende, Pride of Femeref Lyra Dawnbringer Mesa Unicorn On Serra's Wings Pegasus Courser Sanctum Spirit Seal Away Sergeant-at-Arms Serra Angel Serra Disciple Shalai, Voice of Plenty Teshar, Ancestor's Apostle Tragic Poet Triumph of Gerrard Urza's Ruinous Blast Academy Drake Academy Journeymage The Antiquities War Arcane Flight Artificer's Assistant Befuddle Blink of an Eye Cloudreader Sphinx Cold-Water Snapper Curator's Ward Deep Freeze Diligent Excavator Divination Homarid Explorer In Bolas's Clutches Karn's Temporal Sundering Merfolk Trickster The Mirari Conjecture Naban, Dean of Iteration Naru Meha, Master Wizard Opt Precognition Field Relic Runner Rescue Sage of Lat-Nam Sentinel of the Pearl Trident Slinn Voda, the Rising Deep Syncopate Tempest Djinn Tetsuko Umezawa, Fugitive Time of Ice Tolarian Scholar Unwind
